Double beer tap

Double beer tap

3docean

Double beer tap 3D model. Production-ready 3D model, with PBR materials, textures, non overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries, so you can create new textures (or modify existing ones) using UV layout maps provided in the package (as PNG with alpha). Each object, material or texture has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: first image rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing UV layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with alpha. 1 object (mesh), 1 PBR material, UV unwrapped (non overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 43,158 vertices, 43,056 quad faces (86,112 tris). Real world dimensions; scene scale units: cm in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: in a zipped folder, you'll find the PBR textures set for a bunch of rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height) So you'll be able to edit textures or just import the FBX/obj file along with the textures set you want in your 3D modeling software or game engine and link them together to get a game / production ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/double-beer-tap-a3ec3f30dd814c5dac487fccc215fe67

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