Dota 2 Weaver With Cosmetics

Dota 2 Weaver With Cosmetics

thingiverse

This is a replica of Weaver from Dota 2. I've attached various cosmetics for him within the game. My aim was to create a model that looked quite rugged, with lots of spikes. The remarkable thing about this model is how well it holds its ground, whether it's upright or lying on its feet, back, head, or tail! It's no accident that I got it right, of course. \nI've been busy dissecting this model for dual extrusion printing. So far, the textures have been correctly mapped from the game, but I'm struggling to break down the model easily into manageable sections. To do so, I plan on using Photoshop; if anyone else has ideas about how to separate it or export stls from within that software, feel free to get in touch! I'll update this project as soon as I make some progress. \nThis is most likely the right Weaver model, with no known flaws or issues that you may run into while slicing or printing him - let me know if there's anything difficult for you! Many thanks go out to Zen Toolworks, Simplify3D, and Netfabb, all of which are supporters of Deis3D at Brandeis University's MakerLab. This was the venue where I honed my design and printing skills in conjunction with them - check it out. \nPrint Settings\nRafts: Doesn't Matter Supports: Resolution: .2mm Infill: 15 Notes: Sliced with Simplify3D, Printed on a Makerbot Replicator 2 using Zen Toolworks Blue Fillament, the settings are: Print speed 90 mm/s, Travel speed 150mm/s, temperature at print 230°C I have attached the factory file that exactly mirrors what I've done - it should work perfectly if you own Simplify 3D and are equipped with a Makerbot Replicator 2! ALL OTHER SETTINGS (don't worry if they look daunting): Extrusion multiplier 0.9, .40mm extrusion width, Retraction of 1 mm @ speed of 20mm per second. Three solid layers at the top & bottom, with 2 perimeter shells around, first layer prints 30% as fast as normal (normal 100%), solid 1st layer dimensions. Outline infill overlap at 20%, with a length that covers 100%, angled infill in 45 degrees. No unnecessary infill - just what's needed. The bottom most layers, 1 inch from part horizontal & vertically. Print temperature remains the same 230°C @ active cooling after layer two. I keep to at least 15 sec min speed before slowing down the layer rate for last layer and keeping it slow by a mere 20% and support speed also at seventy per cent. Lastly z axis, movement is capped at twenty. All these are in percentages. The print temperature has not been adjusted from what is default at MakerBot. How I Did This Model This wasn't a design on my part - instead it was ripped straight off the Valve's model on Dota 2's workshop area, then decorated with those extra designs that really take center stage & were created by those who're way more gifted in this sort of thing. Take no credit, because all thanks must go out to people that did so much to craft something truly unique for it!

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