Dortmund Streets and Buildings 3D model

Dortmund Streets and Buildings 3D model

cgtrader

this model is built using real data hence the realistic depiction of buildings and streets in Dortmund, Germany 8 building groups have been established allowing you to add variety with color materials textures they can be turned off on for more flexibility UV mapped with overlapping UVs ensuring seamless textures the model lies flat on a surface all buildings are situated at ground level elevation data is not included the geometry consists of polygonal quads and tris resulting in smooth edges the model is untextured making it easy to render quickly this 3D model is available for licensing under Creative Commons Attribution-ShareALike 2.0 CC-BY-SA license commercial use is allowed the buildings streets data was obtained from OpenStreetMap www.openstreetmap.org a massive thank you to OpenStreetMap contributors http://www.openstreetmap.org/copyright POINTS/VERTS : 3923010 POLYGONS : 2777395 .c4d native format .3ds .fbx - v7.1 .dae - v1.5 .obj the city has been broken down into eight groups each one allows for further customization and detail building styles colors materials and textures can all be adjusted easily simply turn off/on any group you choose this ensures that the buildings in your scene remain realistic while still giving you total control note please avoid misunderstanding - Extra description to explain there is a fine distinction between 3d models titled with streets and buildings vs xyz road network streets for those who may not understand both styles refer to a realistic rendering of an urban area with its respective roads but what they show is different one represents a general cityscape using buildings as blocks while the other presents the city's roadways actual streets the model shown in this preview contains actual 3D building and streets alignments making it more useful for projects requiring specific urban planning and building detail the title has 'streets' so let there be no confusion this means that when we show you 'XYZ City/ Road Network and Streets' in the store what is represented are actually roads when we model these areas if certain buildings aren't found they will be removed to ensure accurate mapping since sometimes the city's layout doesn't account for every single building that might or won't appear yet due to various planning stages although this could result in fewer detailed urban scenes we keep up-to-date models for future reference when those updates are available no charge applies another crucial aspect of any terrain model is keeping all relevant urban areas perfectly in line even the ones where data lacks - buildings that have not been completed because it still on the map should come first since some cities and places change rapidly they're meant to reflect realistic representations however if an urban model lacks enough detail but comes from other resources don't hesitate in contact so you may receive exactly what is desired this process ensures seamless integration for every terrain type.

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