
DORCHESTER taupe velvet armchair houses the world 3D model
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This 3D model was originally designed using Sketchup 13 before being converted to every other 3D format. Native file format is .skp, with a 3dsmax scene saved as 3ds Max 2016 version and rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 The Dorchester taupe velvet armchair provides top-notch comfort, boasting a wide base, high back, and padded cushion. Its trendy color complements the classic decor, creating stunning contrasts in an industrial style living room or office setting. Dimensions (cm): H 102 x W 80 x D 89 Weight: 0.10 Kg Reference: 133396 Price: ⬠399 Polygons: 5778 You can locate the textures within the .skp file. Want to extract textures from the .skp file? No problem! If you have any of the following software, it's a breeze. Simply follow these easy guidelines: Sketchup (Free) To export an image as your chosen 2D file format, go to File > Export > 2d Graphic and select the option from the dropdown menu. Alternatively, File -> Export -> 3D Model exports it as a COLLADA File (*.dae). Make sure Export Texture Maps is checked in the Options button. Then navigate to the exported file location and find the folder containing all of the textures within the .skp file. C4D (Trial version suffices) Importing the .skp file into C4D automatically creates a folder with textures next to the original file. 3ds Max Importing the .skp file into 3ds Max stores texture files in the ..\3dsMaxsceneassetsimages directory. You can also export an fbx file with Embed Media selected (in the Export dialog window), and it will generate a folder of textures alongside the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp into Rhinoceros 3D. Open Material Editor by navigating to Panels -> Material Editor, then select any material with a texture applied. Click on the texture name in the Textures section and click on the three-dot button to reveal all the textures. You can find them in the ..\AppDataLocalTemp\embedded_files directory. Now you're free to copy and paste the textures anywhere you like.
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