
Door hinge
3docean
Door Hinge 3D Model. Three individual objects (door part, frame part, latch) are provided, allowing you to rotate or animate them independently. These objects share the same non-overlapping UV layout map, material, and PBR textures set. Quads-only geometries are used in this model, with no triangles or n-gons. No poles are present. The geometry is easily customizable due to its UV-unwrapped nature. You can create new textures or modify existing ones using the provided UV layout maps (in PNG format with alpha channels). Each object, material, and texture has a unique, descriptive name for easy identification. This model was created in Blender 3D 2.80 (using Cycles/Eevee materials) and then exported to OBJ and FBX formats. The materials and textures were made in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal Engine. Promotional images are included, showcasing the model's various features. These images can be found in this description: * Image 1-6: Rendered in Cycles (Blender 3D 2.80) * Image 7-8: Wireframe views * Image 9-10: Screenshot from Blender 3D scene, displaying the UV layout * Other images: UV layouts The model comes with multiple formats, including FBX, OBJ, and BLEND (with Cycles/Eevee materials). Additionally, PNG files with alpha channels are provided for textures. Three meshes, one PBR material, and non-overlapping UV layout maps are included. The UV layout maps and image textures have a resolution of 2048x2048 pixels. PBR textures were made using Substance Painter. This model features polygonal quads-only geometry (no triangles or n-gons) with no poles. It has 35,086 vertices and 35,096 quad faces (71,192 triangles). Real-world dimensions are included in the scene scale units (cm in Blender 3D). Uniform scaling is applied to the object. A PBR Multi-Engine Textures Pack is also provided, which includes textures for various rendering engines or game engines: * Cycles/Eevee for Blender 3D: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal * Vray for 3D Studio MAX: diffuse, reflect, reflection glossiness, normal * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal * Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height * Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height These textures can be edited or imported into your 3D modeling software or game engine to create a production-ready asset. Note: Main renderings were made in Blender 3D 2.80 using an HDR Environment Texture Image (not provided in the package).
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