Door guard

Door guard

3docean

Door Guard 3D Model. Three individual objects (door part, lock, frame part) share the same non-overlapping UV Layout map, material, and PBR textures set. Production-ready 3D model with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) and exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: Eleven+ promo images available in the description: Number 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) Number 7-8 are wireframe images Number 9-10 show UV Layout screenshots from the Blender 3D scene Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. Three objects (meshes), one PBR material, and UV-unwrapped textures are provided in the package; UV-mapped Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, quads-only (no tris/ngons), no poles; 25930 vertices, 25928 quad faces (51856 tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (Metric with 0.01 scale). Uniformly scaled objects (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR textures for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); You can edit the textures or import the FBX/OBJ file along with the chosen textures set in your 3D modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/door-guard-d4481b48289a44ebb9c0cecf09ab4064

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