DOOR CARD FERDINAND PM houses the world  3D model

DOOR CARD FERDINAND PM houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other 3D formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 and is rendered using Vray 3.00 CATALOGUE 2014 Collector or globetrotter? Display your most beautiful postcards with this little metal display. With twelve compartments, the rotary card holder will bring an original and authentic touch to your decor. Worked with an aged effect, this decorative object perfectly complements any garage decor. If you like a nostalgic look, check out the Edison range-mail. Size (cm): Height 90 x Width 23 x Depth 23 Weight: 4.60 Kg. Ref# 139326 Price €69.90 Polygons: 33788 Textures can be found in the .skp file. To extract textures from the .skp file, it is easy if you have any of the following software, so follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..\AppData\Local\Temp\embedded_files directory.

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