Door Brasserie coat houses the world 3D model

Door Brasserie coat houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted into every other 3D format available. The native file type is .skp, but the 3dsmax scene was created using 3ds Max 2016 version, rendered with Vray 3.00 Give your entry hall a stylish coat of arms style inspired by Parisian bars, complete with a brasserie foot and retro charm design. A black metal coat hanger with aged finishes stands at a height of 172cm, bringing authenticity to your home. Dimensions (cm): H 172 x W 37 x D 37 Weight: 11 kg You can view this item on www.maisonsdumonde.com/FR/fr/produits/fiche/porte-manteau-brasserie-116160.htm Product Reference Number: 116 160 Price: 129 euros The model is comprised of 42759 polygons You can find all textures in the .skp file. Extracting Textures from the .skp File is a Simple Process If you have any of the following software, follow these easy steps: Sketchup (completely free) Just export your image as a 2D file under the File/Export/2d Graphic drop-down option Another Method Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version will suffice) Importing .skp files into C4D automatically generates a folder containing all textures next to the .skp file. 3ds Max When importing .skp files into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media option selected (in the export dialog window), so a folder of textures will be generated automatically along with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp files into Rhinoceros 3D and open material editor (Panels->Material editor). Select any material that has a texture. Click on the texture name in the Textures section, then click on the three dot button to see all textures. They should be located in the ..AppDataLocalTempembedded_files directory. You can now copy and paste these textures into any folder you prefer

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With this file you will be able to print Door Brasserie coat houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Door Brasserie coat houses the world 3D model.