Doghouse

Doghouse

3docean

Doghouse 3D Model. Production-ready 3D model, with PBR materials, textures, non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture in the package has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) and exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing UV Layouts other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV layout maps and Image Textures resolutions: 2048x2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 8256 vertices, 8216 quad faces (16432 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. You'll be able to edit Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/doghouse-cc9ded0ad6464c66baa8ee88a92747c4

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