Dog bowl 1

Dog bowl 1

3docean

A cutting-edge dog bowl food container 3D Model, a flagship asset in my collection. Production-ready 3D Model, boasting PBR materials, textures, and non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons) ensure seamless performance, while no poles guarantee crisp edges. Easily customizable: UV unwrapped geometries allow for effortless creation of new Textures or modification of existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: a stunning first image has been rendered in Cycles for Blender 3D 2.7x; discover the additional 11+ promo images in this description: - nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) - nr. 7-8 are wireframe images; - nr. 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout; - other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material (in the Blender Cycles scene), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 10670 vertices, 10666 quad faces (21332 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); Drag-and-drop the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/47fb7f668f6f43e5a10965190552cce3

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