Dodge Challenger SRT Hellcat 3D model

Dodge Challenger SRT Hellcat 3D model

cgtrader

Dodge Challenger SRT Hellcat (Blender) This highly detailed and accurate representation of the car is a true masterpiece, with pure muscle evident throughout. Henry Ford was famous for saying "You can have any color as long as it's black," but thankfully things have moved on, and this car can be any color you like. It comes with the default red car paint setup, but you can easily change that by simply plugging in the Car Colour U Choose node into the material output and picking a color - the shader is set to represent real-life car paint so it will always look great. The model also comes with a full interior, all the logos, badges, and a full set of alloys to complete the look of this fantastic car. Please kindly note that this model has been created specifically for Blender users in mind, and I cannot guarantee it will show properly in any other software. Modelled in Blender 2.79/2.80 DOCUMENTATION: How To Import This Model Into Blender/ Your Blender Scene: Unzip the Dodge_SRT_Hellcat file (7zip if you don't have it can be downloaded from http://www.7-zip.org/download.html - it's free.) After you've extracted the file: Open Blender Go to File... find and open the Dodge_SRT_Hellcat.Blend file If you're adding the car to a current scene: Select: Append Go To Your Dodge_SRT_Hellcat Folder Location Object - Dodge_Challenger_SRT_Hellcat Blender Version 2.79 was used to create this model, and it has been fully tested in 2.80. Images shown rendered with Cycles All textures/images and associated files are included within the Blender file. The default color comes with the associated maps. An extra Principled Shader is included within the Node editor named Car Colour U Choose - this is a super easy way to change the color of the car paint... just plug this into the material output. This shader is preset as realistic car paint. The download does not include an HDR (there are loads of free ones out there). The car is on Layer 1. The lighting is on Layer 2. The floor plane is on layer 3. The model is a single object, but the parts can easily be separated if you so wish (e.g. the alloy wheels if you want to animate the model). Note: If you use Blender 2.8 with Eevee Render Engine: Fully tested in 2.80 with the following notes with regards to Eevee: AS Eevee works differently to Cycles, you will need to change a couple of settings for the model to display correctly: In EEVEE Settings turn on Screen Space Reflections In the Material settings: Headlight Glass - Just enable Screen Space Refractions Window Glass - Change Blend Mode to Alpha Blend & enable Screen Space Refractions Everything else displays correctly. All objects are named accordingly within the Outliner. Fully modelled including the interior, real-world scale applied. This is a .blend file (unzipped .7z file). I hope you enjoy this model... it has taken me a long time to create! Please kindly note: This model has been created for use within Blender, may not port correctly into other software. Please message me if you have any questions and I will do my best to help. Thank you.

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