DOCKS set table houses the world 3D model

DOCKS set table houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted into every other format of 3D graphics possible. The native file format is .skp, while 3ds Max scene renders with Vray 3.00 version 2016. CATALOGUE Ref: 146013 Dimensions in centimeters: H 50 x W 45 x P.R 45 Weight: 7 Kg This pair of minimalist tables in metal and wood perfectly complements your current decor style unnecessarily. Design feature: visible rivets are quite the attention grabber! Noteworthy point: each individual table can be used separately, either as a square coffee table or a side table if needed. This product is part of the range called Docks. The light metal mixed with wooden material creates a striking and sustainable industrial style reminiscent of recycled pallet wood giving it a certain industrial charm. Made from irregular-width fir slats, several other pieces within this range feature a flat black wooden tray attached (such as the TV unit, buffet and CD storage units). Added artistic touch: illustrations and graphic writings reinforce the urban vibe while stenciled writings intensify this style even further. For an added touch of modernity, certain items in this collection have sliding doors which include the library and the buffet units. A light application of wax provides a soft finish to the furniture making maintenance more manageable. Ref: 146013, price €69.99 Textures are accessible via the .skp file How do you extract textures from the .skp file? If you already have one of these programs, extracting is simple enough. Follow their provided guidelines: Sketchup (Completely free) Simply export it as any image you prefer under File/Export/2d Graphic options. C4D (Even a trial version will work) When you import the .skp file to C4D automatically, it creates a folder next to the exported file containing all textures needed. 3ds Max Importing .skp to 3ds Max saves texture files in ..3dsMaxsceneassetsimages location for easy access. You can also export an fbx file with embed media selected (from the export dialog window) which automatically creates a folder of textures along with the exported file. Rhinoceros 3D (A trial version will be sufficient) Import .skp to Rhinoceros 3D then open the material editor (located under Panels -> Material Editor). Pick any material with texture, and by clicking on the name, followed by three dots on the Textures section, you can now view all available textures within the ..AppDataLocalTempembedded_files directory. Copy these textures to a desired folder location.

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