
Dkal large column houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 before being converted to a variety of other 3D formats. Native format is .skp, while 3ds Max scene utilizes version 2016, rendered using Vray 3.00 CATALOGUE 2015 Ref. 146 918 Dimensions (cm): H 170 x W 41 x PR 30 Weight: 0.10 Kg The column can be turned over to maximize storage space. With three boxes and a central door, this wooden column provides ample room for display or concealment! Decorative detail includes the transparent wood which seamlessly blends with modern interiors. Recommendation: pair it with pink and white columns from the same collection.\nRef: 146918 Price: $169.90\n\nTextures can be located within .skp file\n\nHow to extract textures from .skp file?\n\nIf you possess one of the following software, it's easy as can be! Follow these steps:\n\nSketchup (Complimentary)\n\nJust export the image as your preferred 2D file under File/Export/2d Graphic - dropdown option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version suffices)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version suffices)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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