Disposable slippers 3D model
cgtrader
Human: Disposable Slippers 3D Models. Four individual objects sharing two non-overlapping UV Layout maps, Materials and PBR Textures sets are included. Production-ready 3D Model with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) are used. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.80x; eleven promo images are included in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. Four Objects (meshes), two PBR Materials, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures are used. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons) geometries; 63,800 vertices, 63,792 quad faces (127,584 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can use this package in your 3D Modeling software or game engine and link the Textures together to get a game / production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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