Disposable scalpel 2

Disposable scalpel 2

3docean

Human: Disposable scalpel 3D Model, the second addition to my collection. Production-ready for instant use, this 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quad-based geometries only (no triangles or n-gons), no poles are present. Easy customization is guaranteed: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as PNG files with alpha channels. Each Object, Material, and Texture within the package has a unique, descriptive name. Created in Blender 3D 2.79 (Cycles materials), this Model was then exported to OBJ and FBX formats; materials and textures were made in Substance Painter for PBR, V-Ray, Unity, and Unreal compatibility. Promo Images: A first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images within this description: nr. 1-2-3-4-5-6 - Rendered in Cycles (Blender 3D 2.79) nr. 7-8 - Wireframe Images nr. 9-10 - Screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Available formats: FBX, OBJ; Scenes: BLEND (2.79 with Cycles materials); Other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 26818 vertices, 26816 quad faces (53632 tris). Real-world dimensions; Scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); Import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/1e1db86091e749a8bb5362451432c612

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