Display furniture 3D model
cgtrader
Display furniture 3D model features 2 objects: display case and glasses, both parented with individual non-overlapping UV layout maps, materials, and PBR textures included. Production-ready asset equipped with PBR materials, UV layout maps, and textures for seamless rendering. Quads-only geometry ensures crisp, detailed visuals without any tris/ngons. Unique naming conventions facilitate customization by enabling modification or replacement of existing materials and textures using the provided UV layouts (png files with alpha). Easily editable 3D model components feature non-overlapping UV unwrapped geometries, allowing users to generate new textures or modify existing ones. Each component includes a meaningful name for straightforward identification. Blender 3D 2.79 (Cycles materials) was used to create this display furniture model, which was then exported as OBJ and FBX files; materials and textures were crafted in Substance Painter using PBR, V-Ray, Unity, and Unreal specifications. A series of promo images illustrate the product's visual appeal: eleven plus promotional shots showcase the item rendered in Cycles for Blender 3D 2.79; wireframe representations are provided (nos. 7-8); and several images feature UV layout screenshots (nos. 9-10) alongside additional layout shots. Available file formats include FBX, OBJ; BLEND scene files featuring 2.79 with Cycles materials; plus PNG image textures with alpha channels. Key details about this display furniture model: * Two objects with two PBR materials and UV-mapped texture components * High-resolution UV Layout maps (2048x2048) and corresponding image textures crafted using Substance Painter for a polished appearance Polygon count: 10,292 vertices, 10,140 quad faces; no poles or tris/ngons. Real-world dimensions reflect actual size. To enable cross-platform compatibility, the included PBR Multi-Engine Textures Pack is formatted to work seamlessly across various engines: * Cycles for Blender 3D (base color + roughness + metallic + alpha) * V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Users can modify the provided textures or simply import and link components within their preferred 3D modeling software or game engine.
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