Displacement Landscape Shader 068 Texture

Displacement Landscape Shader 068 Texture

cgtrader

[Advanced Shader System: 1 Bitmap and Procedural Combination] Color and Depth - Primary Displacement Mapping Technology Utilized High-Resolution, Seamless Textures - Single 4096 x 4096 tif image available in C4D (R15) format for easy integration - Enables versatile shader functionality when layered with other shaders Multichannel Capabilities - Effective use within Terrain Mask Shader Channel to achieve nuanced results - Interfacing seamlessly with procedural effects for enhanced visual detail Dynamic Mapping Technology - Utilizes bitmap-based mapping capabilities alongside soft-displacement methods - Compatible with various software packages supporting Displacement Maps Render Configurations - Tested using matprev_env.hdr from the C4D Material Preview folder - Accurate visualization achieved through integration with IBL, GI and AO rendering technologies Lighting Profiles - Multiple configurations for illumination are included: - Displacement_068a NatLum - Displacement_068ab NatLum - Displacement_068abc NatLum - Displacement_068a ArtLum - Displacement_068ab ArtLum - Displacement_068abc ArtLum

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