
Displacement Landscape Shader_032
3docean
This is a 1-bit bitmap and procedural-based shader. Color options include displacement maps. Seamless 4096x4096 TIF images and C4D files (R15) are available for use with this shader. The shader can be overlaid on top of any other shader, making it highly versatile. The map can be used in conjunction with the Terrain Mask Shader Channel, layered with procedural effects, or paired with a Displacer. It is also compatible with any software that supports displacement maps. To render the map, use the MatPrev_Env.hdr file from the C4D MaterialPreview folder. This will provide optimal results. The shader can be used for IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering. The following settings are available: - Displacement_032a NatLum - Displacement_032ab NatLum - Displacement_032abc NatLum - Displacement_032a ArtLum - Displacement_032ab ArtLum - Displacement_032abc ArtLum
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