
Displacement Landscape Shader_018
3docean
A Bitmap and Procedural Based Shader System Color Mapping 1 Displacement Map Technique Seamless 4096*4096 tif image and c4d file (R15) Integration Shader Overlay Capability on Any Other Shader Terrain Mask Shader Channel Compatibility Procedural Effects Layering Option Soft Displacement Map Support with Any Soft Displacement Tool IBL, GI, and AO Rendering Options Displacement Maps for Various Lighting Conditions NatLum Displacement Maps: Displacement_018a NatLum Displacement_018ab NatLum Displacement_018abc NatLum ArtLum Displacement Maps: Displacement_018a ArtLum Displacement_018ab ArtLum Displacement_018abc ArtLum
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