
Displacement Landscape Shader_016
3docean
Color plays a pivotal role in the creation of this 1 Bitmap and Procedural Based Shader. At its core, it is a displacement map that can be seamlessly integrated into any existing shader. A 4096*4096 tif image and c4d file (R15) forms the foundation of this shader. This versatility enables it to be overlayed on top of any other shader in use. The map can also be utilized in conjunction with the Terrain Mask Shader Channel, further expanding its capabilities. Moreover, it can be layered with procedural effects, adding an extra layer of depth and realism to the overall aesthetic. Its compatibility extends even to being used with Displacer and Soft supporting displacement maps. To achieve optimal results, render this shader with matprev_env.hdr from the c4d materialpreview folder. This IBL, GI and AO Render will not only enhance the visual appeal but also provide a more realistic representation of the scene. The shader's capabilities are further showcased through its compatibility with various lighting settings. The Displacement_016a NatLum, Displacement_016ab NatLum, Displacement_016abc NatLum, Displacement_016a ArtLum, Displacement_016ab ArtLum, and Displacement_016abc ArtLum options demonstrate the shader's ability to adapt to different environments and lighting conditions.
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