
Displacement Landscape Shader 002 Texture
cgtrader
Bitmap and Procedural Based Shader Color 1 Displacement map rendered from a seamless 4096*4096 TIF image, also provided in C4D format (R15) Shader functionality allows for overlay on any existing shader Map can be seamlessly integrated with Terrain Mask Shader Channel Procedural effects can be layered on top of the Map Map is compatible with any software supporting Displacement Maps Rendered results using matprev_env.hdr from the C4D material preview folder Realistic illumination achieved through IBL, GI and AO render techniques Render examples include: Displacement_002a Natural Light rendering Displacement_002ab Natural Light rendering Displacement_002abc Natural Light rendering Displacement_002a Artistic Light rendering Displacement_002ab Artistic Light rendering Displacement_002abc Artistic Light rendering
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