Displacement And Lighting test

Displacement And Lighting test

sketchfab

Modelled in Sculptris, a mid-poly mesh took shape after converting displacement into high-quality geometry. Textures were then infused with lighting that was baked using Maya 2018 and the powerful rendering engine, Arnold. As I honed my skills in sculpting software, I decided to push the boundaries by creating a fictional sculpture. The subtle play of light and shadow is now embedded seamlessly within the textures, all achieved without relying on Sketchfab's features.

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