Disney Girl 3D model
cgtrader
I'm creating Disney Female to use in Commercials, games, short animation, motion graphics. It's made according to worldwide specifications of non-overlapping edges, vertices, faces, UVs, no poles, and no n-gons. I've assigned proper names to each element and a realistic scale world centered at the (0, 0, 0) XYZ coordinate in space. No rigging is present, but it's ready for it and animation with two-body versions: one wearing shoes, the other without. I'm leaving freedom and creativity for you to texture it. It includes subdivision capabilities tailored for 3ds max users. The project was made in 3ds max 2015, with previous versions like 2014, 2013, and 2012 available, plus other formats such as FBX, OBJ, and 3DS, along with Maya and Softimage scenes. I used a combination of 3ds max 2015, Zbrush 4.6, and Topogun 2.00 for this project.
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