Dirty Wall Shader_061

Dirty Wall Shader_061

3docean

Bitmap and Procedural Based Shader Color Maps Diffusion Maps Bump Maps Displacement Maps Seamless 4096*4096 Tif Images and C4d File (R15) Maps Can Be Layered with Procedural Effects Map Can Be Used with Any Soft Supporting Displacement Map Render with Matprev_env.hdr from C4d Material Preview Folder IBL, GI and AO Render Dirty Wall_061 NatLum Dirty Wall_061 ArtLum

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