Dirty Wall Shader_060

Dirty Wall Shader_060

3docean

[ 1 Procedural Shader Built on Bitmap Foundation ]\n\n\n 3 Essential Texture Maps Unite in Harmony: Color Map, Diffusion Map, and Bump Map Seamlessly Integrate with Displacement Map for a Realistic Visual Experience\n\n\n High-Resolution TIF Images (4096*4096) and C4D Files (R15) Offer Flexibility and Compatibility Across Various Software Platforms\nMap Can Be Layered with Procedural Effects to Unlock Endless Creative Possibilities\nMap Can Be Used in Conjunction with Any Software Supporting Displacement Maps, Enabling Wider Compatibility Options\n\n\n Unlock the Power of Realistic Rendering: Render with matprev_env.hdr from c4d materialpreview folder for Stunning IBL, GI, and AO Results\n\n\n Experience the Uniqueness of "Dirty Wall_060 NatLum" and "Dirty Wall_060 ArtLum": Two Distinctive Lighting Options to Suit Your Creative Vision

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