
Dirty Wall Shader 059 Texture
cgtrader
Here is the rewritten text: [ A 1-Bitmap and Procedural-Based Shader ] This shader utilizes a single Color map, one Diffusion map, one Bump map, and one Displacement map. Seamless 4096x4096 TIF images and C4D files (R15) are included. The map can be layered with procedural effects to enhance its appearance. It is compatible with any software that supports displacement maps. To render the map, use MatPrev_Env.hdr from the C4D Material Preview folder. This will allow you to achieve a realistic IBL, GI, and AO rendering effect.
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