Dirty Wall Shader_058

Dirty Wall Shader_058

3docean

1 Bitmap and Procedural Based Shader The shader features four maps: one color map, one diffusion map, one bump map, and one displacement map. The maps are available as seamless 4096*4096 tif images and c4d files (R15). These can be layered with procedural effects to achieve unique visuals. This shader is compatible with any software that supports displacement maps, allowing for versatile use in various applications. To render the shader, users can utilize matprev_env.hdr from the c4d materialpreview folder. The resulting image will display accurate IBL, GI and AO renders.

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