Dirty Wall Shader_057

Dirty Wall Shader_057

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a single seamless bitmap image, measuring 4096 by 4096 pixels in a TIFF format, or a C4D file compatible with R15. The map can be layered with procedural effects to create a wide range of visual outcomes. The shader supports displacement maps, allowing for the creation of detailed textures and surfaces that can be utilized with any software capable of processing displacement maps. Render settings include the use of matprev_env.hdr from the C4D material preview folder. This ensures accurate lighting simulations and realistic render results. This shader is optimized for IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering, providing a high level of photorealism in your final renders. Two pre-made variations are included: Dirty Wall_057 NatLum and Dirty Wall_057 ArtLum.

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