Dirty Wall Shader_055

Dirty Wall Shader_055

3docean

[ 1 Bitmap and Procedural Based Shader ] The following maps are included: • Color map • Diffusion map • Bump map • Displacement map Seamless images in TIFF format, sized 4096 x 4096 pixels, along with a C4D file (R15) for compatibility. These maps can be layered with procedural effects to create unique visualizations. They are also compatible with any software that supports displacement maps. To render the scene, use the matprev_env.hdr file from the c4d material preview folder. The shader is designed to work with IBL, GI, and AO rendering techniques. The included preset shaders are: • Dirty Wall_055 NatLum • Dirty Wall_055 ArtLum

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