
Dirty Wall Shader_054
3docean
1 Procedural and Bitmap-Based Shader System The shader system includes: * 1 Color Map * 1 Diffusion Map * 1 Bump Map * 1 Displacement Map Available File Formats: * Seamless 4096x4096 TIFF images * C4D file format (compatible with R15) Procedural Effects: * Maps can be layered with procedural effects to achieve complex textures and patterns. Compatibility: * Compatible with any software that supports displacement maps, including Soft applications. Rendering Options: * Render with matprev_env.hdr from the C4D Material Preview folder. * Supports IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering modes. Pre-Configured Materials: * Dirty Wall_054 NatLum * Dirty Wall_054 ArtLum
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