
Dirty Wall Shader_051
3docean
1 Procedural Shader Built on Bitmap Foundation 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4D Files (R15) Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4D Material Preview Folder IBL, GI, and AO Rendering Dirty Wall_051 Natural Lighting Dirty Wall_051 Artistic Lighting
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