Dirty Wall Shader_047

Dirty Wall Shader_047

3docean

[ 1 Bitmap and Procedural Based Shader ] The shader utilizes a single color map, combined with one diffusion map, one bump map, and one displacement map. This collection of seamless images includes four high-resolution tif files (4096*4096 pixels each) and a c4d file compatible with Cinema 4D R15. The maps can be layered to create complex effects using procedural techniques. The shader is designed for use with any software that supports displacement mapping, allowing artists to achieve detailed textures and realistic surfaces. When rendering the shader, it's recommended to use the matprev_env.hdr file from the c4d material preview folder. This will ensure accurate lighting and visual representation of the shader. In addition to standard render techniques, this shader also supports IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering methods. The provided maps include two variations: Dirty Wall_047 NatLum and Dirty Wall_047 ArtLum.

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