Dirty Wall Shader_046
3docean
1 Seamless Bitmap and Procedural Shader The shader features 4 maps: - Color map - Diffusion map - Bump map - Displacement map Seamless 4096x4096 TIFF images are provided, along with a C4D file (R15). The map can be layered with procedural effects. It can also be used with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the C4D material preview folder. Render options include IBL, GI, and AO. Two lighting scenarios are included: - Dirty Wall_046 NatLum - Dirty Wall_046 ArtLum
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