Dirty Wall Shader_045

Dirty Wall Shader_045

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader features a single color map, diffusion map, bump map, and displacement map. The maps are provided as seamless 4096*4096 tif images and c4d files (R15). They can be layered with procedural effects to achieve desired results. The shader is compatible with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the c4d material preview folder. IBL, GI, and AO rendering options are available for this shader. This includes IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render settings. The Dirty Wall_045 NatLum and Dirty Wall_045 ArtLum options are also available.

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