
Dirty Wall Shader_043
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines one color map, one diffusion map, one bump map, and one displacement map to achieve a seamless look. The maps are provided as: * Seamless 4096x4096 TIFF images * C4D files (R15 format) These maps can be layered with procedural effects for added depth and realism. They can also be used with any software that supports displacement maps. To render the shader, use the matprev_env.hdr file from the C4D material preview folder. This shader is optimized for: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) It includes two pre-made looks: Dirty Wall_043 NatLum and Dirty Wall_043 ArtLum.
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