Dirty Wall Shader_040

Dirty Wall Shader_040

3docean

1 Bitmap and Procedural Based Shader The shader consists of 4 individual maps: Color map Diffusion map Bump map Displacement map Seamless images in TIFF format (4096x4096 pixels) are provided, along with a C4D file (R15). The map can be layered with procedural effects to achieve unique results. This shader is compatible with any software that supports Displacement Maps. To render the shader, use the matprev_env.hdr image from the C4D Material Preview folder. The rendering process includes IBL, GI, and AO. Rendering Options: - Dirty Wall_040 NatLum - Dirty Wall_040 ArtLum

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