Dirty Wall Shader_037
3docean
High-Quality Bitmap and Procedural Shader This shader offers a range of map options to achieve desired visual effects. The following maps are included: Color Map: A crucial component for setting the overall tone and atmosphere of your scene. Diffusion Map: Controls the way light interacts with objects, adding depth and realism. Bump Map: Creates texture and detail on surfaces without altering their underlying shape. Displacement Map: Allows for the creation of complex, 3D-like structures. The shader is optimized for seamless use in high-resolution scenes. The included 4096*4096 tif images and c4d file (R15) are designed to work seamlessly together. You can also layer these maps with procedural effects to create even more unique visual experiences. This shader supports any software that uses Displacement Maps, giving you the flexibility to use it in a wide range of applications. To get the most out of this shader, we recommend rendering with matprev_env.hdr from the c4d materialpreview folder. This will allow you to take full advantage of IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render techniques. The Dirty Wall_037 NatLum and Dirty Wall_037 ArtLum settings provide two distinct options for achieving a realistic, dirty wall look in your scene.
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