Dirty Wall Shader 036 Texture

Dirty Wall Shader 036 Texture

cgtrader

1 Procedural Shader Based on 2D Bitmaps Renders a seamless 4096x4096 tif image and C4D file (R15) Uses 4 types of maps: Color map Diffusion map Bump map Displacement map Maps can be layered with procedural effects for added realism Compatible with all software that supports displacement maps Renders with matprev_env.hdr from the C4D material preview folder Ideal for IBL, GI, and AO renders

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