
Dirty Wall Shader_034
3docean
1 Bitmap and Procedural Based Shader This shader utilizes a combination of 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map It features seamless 4096*4096 tif images and c4d file (R15) The map can be layered with procedural effects The map can be used with any Soft supporting Displacement Map To render, use matprev_env.hdr from the c4d materialpreview folder This shader supports IBL, GI and AO Render Render results include Dirty Wall_034 NatLum Dirty Wall_034 ArtLum
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