Dirty Wall Shader_031

Dirty Wall Shader_031

3docean

[ 1 Bitmap and Procedural Based Shader ] Seamless 4096*4096 tif images and c4d file (R15) deliver a range of options. Map layers can be combined with procedural effects to achieve diverse results. Any Soft software supporting Displacement Map can utilize this map. Render the map using matprev_env.hdr from the c4d material preview folder for optimal results. IBL, GI and AO Render capabilities are fully supported. Dirty Wall_031 NatLum and Dirty Wall_031 ArtLum presets are available.

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