
Dirty Wall Shader_028
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines bitmap and procedural techniques to achieve a seamless look. The maps included are: * A color map for overall color and texture * A diffusion map for subtle shading and detail enhancement * A bump map for adding depth and dimension * A displacement map for creating detailed, 3D-like surfaces All maps are seamless, high-resolution (4096x4096) TIF images that can be used with C4D files from R15 or later. The shader can also incorporate procedural effects by layering them on top of the bitmap maps. This shader is compatible with any software that supports displacement maps, making it a versatile tool for creating realistic surfaces. To render the shader, use the matprev_env.hdr file from the C4D material preview folder. The rendered image will display accurate IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) effects.
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