
Dirty Wall Shader_024
3docean
Bitmap and Procedural Based Shader --------------------------- Three key maps are required for this shader: Color map: This determines the base color of the surface. Diffusion map: This controls how light interacts with the surface, affecting its texture and appearance. Bump map: This adds depth to the surface by simulating small bumps or imperfections. Additionally, a Displacement map can be used to create more complex surfaces. The maps are provided as seamless 4096*4096 TIFF images and C4D files (R15). To add extra realism, the maps can be layered with procedural effects. This shader is compatible with any software that supports displacement maps. Render settings: Use matprev_env.hdr from the C4D material preview folder to achieve accurate IBL, GI, and AO rendering. Render modes: Dirty Wall_024 NatLum: This setting uses natural lighting to create a realistic atmosphere. Dirty Wall_024 ArtLum: This setting uses artistic lighting to enhance visual appeal.
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