
Dirty Wall Shader_023
3docean
1 Procedural Shader Built on Bitmap Technology This shader requires 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map The maps must be seamless 4096x4096 TIF images or C4D files (R15 compatible) Multiple maps can be layered with procedural effects to enhance the overall look. This shader is designed for use with any software that supports displacement mapping. To render this shader, use matprev_env.hdr from the C4D material preview folder. The shader supports IBL, GI, and AO rendering. It includes two variants: Dirty Wall_023 Natural Lighting and Dirty Wall_023 Artistic Lighting
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