Dirty Wall Shader_021

Dirty Wall Shader_021

3docean

1 Procedural Shader Based on a Single Bitmap Image 1 Color Map, 1 Diffusion Map, 1 Bump Map, and 1 Displacement Map Available Seamless Images in TIF Format (4096 x 4096 Pixels) or C4D File (R15) Layered Mapping with Procedural Effects Possible Softwares Supporting Displacement Maps Can Utilize This Map Render Using Matprev_env.hdr from the C4D Material Preview Folder IBL, GI, and AO Rendering Options Available Dirty Wall_021 Model Compatible with Natural and Artificial Lighting

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