Dirty Wall Shader_019

Dirty Wall Shader_019

3docean

1 Bitmap and Procedural Based Shader Color map Diffusion map Bump map Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects to enhance visual appeal. The map can be used with any Soft that supports Displacement Map technology. Render with matprev_env.hdr from the c4d materialpreview folder for optimal results. IBL, GI, and AO Render modes are supported. Dirty Wall_019 NatLum Dirty Wall_019 ArtLum

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