
Dirty Wall Shader_018
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader leverages a combination of bitmap and procedural elements to create complex visual effects. It is comprised of four key maps: * 1 Color map: This map defines the base color properties of the surface. * 1 Diffusion map: This map influences how light interacts with the surface, adding depth and dimensionality. * 1 Bump map: This map creates small-scale texture and detail on the surface. * 1 Displacement map: This map controls large-scale geometry deformation. The shader supports seamless 4096x4096 TIFF images and can be used within Cinema 4D (R15). Its layered design allows for easy integration with procedural effects, making it a versatile tool for artists. The shader is compatible with any software that supports displacement maps. To render the shader effectively, use matprev_env.hdr from the C4D material preview folder. This will allow for accurate IBL, GI, and AO rendering. Two example scenes are provided: Dirty Wall_018 NatLum and Dirty Wall_018 ArtLum.
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