Dirty Wall Shader_015

Dirty Wall Shader_015

3docean

1 Bitmap and Procedural-Based Shader This advanced shader utilizes a combination of bitmap and procedural techniques to create stunning visuals. The shader includes: * 1 Color map * 1 Diffusion map * 1 Bump map * 1 Displacement map Seamless tif images, measuring 4096 by 4096 pixels, are provided in both bitmap and c4d file formats (R15). These maps can be layered with various procedural effects to achieve unique results. The shader is compatible with any software that supports displacement maps. Users can experiment with different combinations of maps and effects to push the boundaries of their creative vision. To render the shader, users should utilize the matprev_env.hdr file located in the c4d material preview folder. This will enable the use of IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering techniques. The provided presets include: * Dirty Wall_015 NatLum: A natural light preset * Dirty Wall_015 ArtLum: An artistic lighting preset

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