Dirty Wall Shader_014

Dirty Wall Shader_014

3docean

Bitmap and Procedural Based Shader Color Maps at Your Disposal Diffusion Maps to Add Texture Bump Maps for Depth Perception Displacement Maps for Realism Seamless Images Ready for Use 4096*4096 TIF Files and C4D Files (R15 Compatible) Layer with Procedural Effects for Customization Works with Any Software Supporting Displacement Maps Render with HDR from Material Preview Folder IBL, GI, and AO Render Options Available Dirty Wall 014 in Natural Lighting Dirty Wall 014 in Artificial Lighting

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