Dirty Wall Shader_013
3docean
Bitmap and Procedural Based Shader 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Maps can be layered with procedural effects Maps can be used with any software supporting Displacement Maps Render with matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Render Dirty Wall_013 Natural Light Dirty Wall_013 Artificial Light
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