
Dirty Wall Shader_012
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader is based on a combination of bitmap and procedural elements. It requires four maps to function: 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map The provided maps are seamless, high-resolution images (4096*4096 tif) along with a C4D file compatible with R15. The maps can be layered with additional procedural effects. This shader is compatible with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the C4D material preview folder. The shader can produce three types of renders: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Two pre-built versions of the shader are available: Dirty Wall_012 NatLum Dirty Wall_012 ArtLum
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